Module:Universe
From PC Gaming Shelter
Documentation for this module may be created at Module:Universe/doc
local utils = require("Module:Utils")
local p = {}
local function getCurrentGame()
local title = mw.title.getCurrentTitle()
local game = title.rootText
local resource = title.subpageText
local data = {
["game"] = game,
["resource"] = resource,
}
return data
end
local function setDisplayTitle(frame, title)
local displayTitle = frame:preprocess(string.format("{{DISPLAYTITLE:%s|noreplace, noerror}}", title))
return displayTitle
end
local function escapePattern(value)
return value:gsub("([^%w])", "%%%1")
end
local function removeGameFromLabels(results, game)
local gamePattern = escapePattern(game)
for index, link in ipairs(results) do
results[index] = link:gsub("|" .. gamePattern .. "%s+", "|")
end
return results
end
local function renameLabels(results)
local labels = {
Mods = "Mod Archive",
Players = "Player Roster",
Clans = "Clan History",
}
for i, link in ipairs(results) do
results[i] = link:gsub("|([^%]]+)%]%]", function(label)
return "|" .. (labels[label] or label) .. "]]"
end)
end
return results
end
local function sortSubpages(results)
local order = {
Mods = 1,
Players = 2,
Clans = 3,
}
table.sort(results, function(a, b)
-- Extract the final subpage name from the link target.
local targetA = a:match("^%[%[:.-/([^/|%]]+)|")
local targetB = b:match("^%[%[:.-/([^/|%]]+)|")
local rankA = order[targetA] or math.huge
local rankB = order[targetB] or math.huge
if rankA ~= rankB then
return rankA < rankB
end
-- Keep all remaining subpages alphabetically ordered.
return (targetA or a) < (targetB or b)
end)
return results
end
local function getSubpages(page)
local subpages = mw.smw.ask({
"[[Has parent page::" .. page .. "]][[Modification date::+]]",
}) or {}
local subpageTable = {}
for _, subpage in ipairs(subpages) do
local link = subpage[1]
if link then
table.insert(subpageTable, link)
end
end
local allGames = string.format("[[%s|%s]]", "Games", "All Games")
table.insert(subpageTable, allGames)
removeGameFromLabels(subpageTable, page)
renameLabels(subpageTable)
sortSubpages(subpageTable)
if #subpageTable == 0 then
return ""
end
local html = mw.html.create()
local universe = html:tag("div"):attr("id", "universeMenu"):wikitext(" | " .. table.concat(subpageTable, " | "))
return tostring(html)
end
local function formatCellValue(value)
if value == nil then
return ""
end
if type(value) == "table" then
local values = {}
for _, item in ipairs(value) do
table.insert(values, tostring(item))
end
return table.concat(values, "<br>")
end
return tostring(value)
end
local function formatDownloadLinks(value)
if type(value) ~= "table" then
return formatCellValue(value)
end
local links = {}
for _, link in ipairs(value) do
local formattedLink = formatCellValue(link)
if formattedLink ~= "" then
table.insert(links, formattedLink)
end
end
return table.concat(links, "<br>")
end
local function renderModTable(content)
local wrapper = mw.html.create("div")
wrapper:attr("id", "assets")
local tableNode = wrapper:tag("table")
tableNode:addClass("smwtable-clean")
for _, row in ipairs(content or {}) do
local tr = tableNode:tag("tr")
tr:tag("td"):wikitext(formatCellValue(row[1]))
tr:tag("td"):wikitext(formatCellValue(row["Category"]))
tr:tag("td"):wikitext(
formatCellValue(row["Has map type"]),
formatCellValue(row["Has skin type"]),
formatCellValue(row["Has mod type"]),
formatCellValue(row["Has utility type"])
)
tr:tag("td"):wikitext(formatCellValue(row["Has game mode"]))
tr:tag("td"):wikitext(formatCellValue(row["Has developer"]))
tr:tag("td"):wikitext(formatCellValue(row["Has release date"]))
tr:tag("td"):wikitext(formatCellValue(row["Has status"]))
tr:tag("td"):wikitext(formatCellValue(row["Has short description"]))
tr:tag("td"):wikitext(formatCellValue(row["Works on game version"]))
tr:tag("td"):wikitext(formatDownloadLinks(row["Download links"]))
tr:tag("td"):wikitext(formatCellValue(row["Related game"]))
end
return wrapper
end
local function renderPlayerTable(content, panes)
local wrapper = mw.html.create("div")
wrapper:attr("id", "players"):attr("data-pane-columns", panes)
local tableNode = wrapper:tag("table")
tableNode:addClass("smwtable-clean")
for _, row in ipairs(content or {}) do
local clanValues = {}
local roleValues = {}
local clanAndRoleValues = {}
local member = row["Member of"]
if member then
-- SMW may return either one value or a table of values.
local memberships = type(member) == "table" and member or { member }
for _, clan in ipairs(memberships) do
local formattedClan = formatCellValue(clan)
table.insert(clanValues, string.format("<div>%s</div>", formattedClan))
local query = {
"[[-Has subobject::" .. row[1] .. "]]",
"[[Member of::" .. clan .. "]]",
"?Has role#-=role",
mainlabel = "-",
}
local results = mw.smw.ask(query)
local clanRoles = {}
local function addRoles(value)
if value == nil or value == "" then
return
end
for role in mw.text.gsplit(tostring(value), ",", true) do
local normalizedRole = mw.text.trim(role)
if normalizedRole ~= "" then
table.insert(clanRoles, formatCellValue(normalizedRole))
end
end
end
for _, resultRow in ipairs(results or {}) do
local resultRoles = resultRow.role
if type(resultRoles) == "table" then
for _, roleValue in ipairs(resultRoles) do
addRoles(roleValue)
end
else
addRoles(resultRoles)
end
end
if #clanRoles > 0 then
local roleDivs = "<div>" .. table.concat(clanRoles, "</div><div>") .. "</div>"
table.insert(roleValues, roleDivs)
table.insert(
clanAndRoleValues,
string.format("<div>%s (%s)</div>", formattedClan, table.concat(clanRoles, ", "))
)
else
table.insert(roleValues, "<div>—</div>")
table.insert(clanAndRoleValues, string.format("<div>%s</div>", formattedClan))
end
end
end
local hasStatus = row["Has status"]
local activeClass = "text-danger"
if hasStatus == "Active" then
activeClass = "text-success"
end
local tr = tableNode:tag("tr")
tr:tag("td"):wikitext(formatCellValue(row[1])):addClass(activeClass)
tr:tag("td"):wikitext(formatCellValue(row["Plays game"]))
tr:tag("td"):wikitext(table.concat(clanValues, ""))
tr:tag("td"):wikitext(table.concat(roleValues, ""))
tr:tag("td"):wikitext(table.concat(clanAndRoleValues, ""))
tr:tag("td"):wikitext(hasStatus)
end
return wrapper
end
local function renderClanPlayerTable(content, clanname)
local title = mw.title.getCurrentTitle()
local clanpage = clanname
local wrapper = mw.html.create("div")
wrapper:attr("id", "players"):attr("data-pane-columns", "3, 5")
local tableNode = wrapper:tag("table")
tableNode:addClass("smwtable-clean")
for _, row in ipairs(content or {}) do
local clanValues = {}
local roleValues = {}
local member = row["Member of"]
if member then
local memberships = { clanpage }
for _, clan in ipairs(memberships) do
local formattedClan = formatCellValue(clan)
if formattedClan == clanpage then
table.insert(clanValues, string.format("<div>%s</div>", formattedClan))
local query = {
"[[-Has subobject::" .. row[1] .. "]]",
"[[Member of::" .. clan .. "]]",
"?Has role#-=role",
mainlabel = "-",
}
local results = mw.smw.ask(query)
local clanRoles = {}
local function addRoles(value)
if value == nil or value == "" then
return
end
for role in mw.text.gsplit(tostring(value), ",", true) do
local normalizedRole = mw.text.trim(role)
if normalizedRole ~= "" then
table.insert(clanRoles, formatCellValue(normalizedRole))
end
end
end
for _, resultRow in ipairs(results or {}) do
local resultRoles = resultRow.role
if type(resultRoles) == "table" then
for _, roleValue in ipairs(resultRoles) do
addRoles(roleValue)
end
else
addRoles(resultRoles)
end
end
if #clanRoles > 0 then
local roleDivs = table.concat(clanRoles, ", ")
table.insert(roleValues, roleDivs)
else
table.insert(roleValues, "—")
end
end
local hasStatus = row["Has status"]
local activeClass = "text-danger"
if hasStatus == "Active" then
activeClass = "text-success"
end
local tr = tableNode:tag("tr")
tr:tag("td"):wikitext(formatCellValue(row[1])):addClass(activeClass)
tr:tag("td"):wikitext(formatCellValue(row["Plays game"]))
tr:tag("td"):wikitext(table.concat(clanValues, ""))
tr:tag("td"):wikitext(table.concat(roleValues, ""))
tr:tag("td"):wikitext(table.concat(roleValues, ""))
tr:tag("td"):wikitext(hasStatus)
end
end
end
return wrapper
end
local function renderClanTable(content)
local wrapper = mw.html.create("div")
wrapper:attr("id", "clans")
local tableNode = wrapper:tag("table")
tableNode:addClass("smwtable-clean")
for _, row in ipairs(content or {}) do
local tr = tableNode:tag("tr")
tr:tag("td"):wikitext(formatCellValue(row[1]))
tr:tag("td"):wikitext(formatCellValue(row["Related game"]))
tr:tag("td"):wikitext(formatCellValue(row["Community links"]))
tr:tag("td"):wikitext(formatCellValue(row["Has short description"]))
end
return wrapper
end
function p.Mods(frame)
local data = getCurrentGame()
local game = data.game or "+"
local resource = data.resource
mw.smw.set({
["Has parent page"] = game,
})
local query = {
"[[Category:Mods||Maps||Skins||Utilities]][[Related game::" .. game .. "]]",
"?Related game",
"?Category",
"?Has mod type",
"?Has map type",
"?Has skin type",
"?Has utility type",
"?Has game mode",
"?Has developer",
"?Has release date#-F[Y]",
"?Has status",
"?Has short description",
"?Works on game version",
"?Download links",
}
local content = mw.smw.ask(query)
local forminput = frame:callParserFunction({
name = "#forminput",
"",
args = {
"form=Mod",
"query string=Mod[Related game]=" .. game,
"button text=Create or Edit Mod",
"autofocus=no",
},
})
setDisplayTitle(frame, string.format("%s %s", game, resource))
local html = mw.html.create()
html:wikitext(getSubpages(game))
html:wikitext(forminput)
html:node(renderModTable(content))
return html
end
function p.allMods(frame)
local query = {
"[[Category:Mods||Maps||Skins||Utilities]][[Related game::+]]",
"?Related game",
"?Category",
"?Has mod type",
"?Has map type",
"?Has skin type",
"?Has utility type",
"?Has game mode",
"?Has developer",
"?Has release date#-F[Y]",
"?Has status",
"?Has short description",
"?Works on game version",
"?Download links",
}
local content = mw.smw.ask(query)
local html = mw.html.create()
html:node(renderModTable(content, true))
return html
end
function p.Players(frame)
local data = getCurrentGame()
local game = data.game
local resource = data.resource
mw.smw.set({
["Has parent page"] = game,
})
local query = {
"[[Category:Players]][[Plays game::" .. game .. "]]",
"?Plays game",
"?Member of",
"?Has status",
}
local content = mw.smw.ask(query)
local forminput = frame:callParserFunction({
name = "#forminput",
"",
args = {
"form=Player",
"query string=Player[Plays game]=" .. game,
"button text=Create or Edit Player Entry",
"autocomplete on category=Players",
"autofocus=no",
},
})
setDisplayTitle(frame, string.format("%s %s", game, resource))
local html = mw.html.create()
html:wikitext(getSubpages(game))
html:wikitext(forminput)
html:node(renderPlayerTable(content, "2, 3, 5"))
return html
end
function p.allPlayers(frame)
local query = {
"[[Category:Players]][[Plays game::+]]",
"?Plays game",
"?Member of",
"?Has status",
}
local content = mw.smw.ask(query)
local html = mw.html.create()
html:node(renderPlayerTable(content, "1, 2, 3, 5"))
return html
end
function p.clanPlayers(frame)
local title = mw.title.getCurrentTitle()
local clan = title.fullText
local query = {
"[[Member of::" .. clan .. "]][[Modification date::+]]",
"?Plays game",
"?Member of",
"?Has status",
}
local content = mw.smw.ask(query)
local html = mw.html.create()
html:node(renderClanPlayerTable(content, clan))
return html
end
function p.Clans(frame)
local data = getCurrentGame()
local game = data.game
local resource = data.resource
mw.smw.set({
["Has parent page"] = game,
})
local query = {
"[[Category:Communities]]" .. "[[Related game::" .. game .. "]]",
"?Related game",
"?Community links",
"?Has short description",
}
local content = mw.smw.ask(query)
local forminput = frame:callParserFunction({
name = "#forminput",
"",
args = {
"form=Community",
"query string=Community[Related game]=" .. game,
"button text=Create or Edit Community Entry",
"autocomplete on category=Communities",
"autofocus=no",
},
})
local html = mw.html.create()
html:wikitext(getSubpages(game))
html:wikitext(forminput)
html:node(renderClanTable(content))
return html
end
function p.allClans(frame)
local args = frame.args
local hasStatus = args['Has status']
local query = {
"[[Category:Communities]][[Has status::" .. hasStatus .. "]]",
"?Related game",
"?Community links",
"?Has short description",
}
local content = mw.smw.ask(query)
local forminput = frame:callParserFunction({
name = "#forminput",
"",
args = {
"form=Community",
"query string=Community[Has status]=" .. hasStatus,
"button text=Create or Edit Community Entry",
"autocomplete on category=Communities",
"autofocus=no",
},
})
local html = mw.html.create()
html:wikitext(forminput)
html:node(renderClanTable(content))
return html
end
return p
