Star Trek: Voyager - Elite Force: Difference between revisions
No edit summary |
No edit summary |
||
| Line 16: | Line 16: | ||
HDD: 720 MB | HDD: 720 MB | ||
}} | }} | ||
'''''Star Trek: Voyager - Elite Force''''' is a first person shooter game developed by Raven Software and published by Activision in 2000. The game uses the Quake 3 engine and is set during the late sixth season of Star Trek: Voyager. | '''''Star Trek: Voyager - Elite Force''''' is a first-person shooter game developed by Raven Software and published by Activision in 2000. The game uses the highly versatile Quake 3 engine and is set during the late sixth season of Star Trek: Voyager. The game lets you play as Alex Munro, a member of the Hazard Team, a new special security unit created to deal with the unfamiliar threats the crew faces in the Delta Quadrant. At the beginning of the story, the ship is trapped in a starship graveyard, heavily damaged and under attack by an unknown hostile faction. The Hazard Team has the task of protecting Voyager while the crew makes repairs and investigates the cause of the entrapment. | ||
The game | == Gameplay == | ||
The game is divided into singleplayer (<code>stvoy.exe</code>) and multiplayer (<code>stvoyHM.exe</code>) modes. In singleplayer, you can play the main story or, if you have the expansion pack, explore 10 decks of the ship in the "Virtual Voyager" mode, which includes accessing the ship's databanks and playing the Borg Slayer holodeck game. | |||
The multiplayer includes many different modes to play against bots or real human players: | |||
The | |||
* Action Hero: One player spawns as the Action Hero, equipped with more health, health regeneration, and all weapons. The hero earns 1 point per kill. If another player kills the hero, they score 5 points and instantly become the new hero. | |||
* Assimilation: One player starts as the Borg Queen. The Borg must assimilate all other players into the collective before the time limit expires. The human team wins by successfully hunting down and killing the Borg Queen. | |||
* Capture the Flag: Two teams attempt to retrieve the enemy flag and return it to their own base to score. | |||
* Deathmatch: Standard arena rules. Kill as many players as you can, and respawn shortly after dying. | |||
* Disintegration: An incredibly chaotic deathmatch mode where every single shot is an instant kill. | |||
* Elimination: A "last man standing" mode where players do not respawn after they are killed. | |||
* Specialties: A class-based team mode where you choose one of six specific roles: Demolitionist, Heavy Weapons Specialist, Infiltrator, Medic, Sniper, or Technician. | |||
* Team Deathmatch: Follows standard deathmatch rules, but players are divided into two teams. | |||
== | == Development == | ||
Built on the Quake 3 engine, the game was widely praised for delivering an incredibly authentic Star Trek experience, complete with an in-universe LCARS interface menu. A significant milestone in the game's development occurred with the release of the official expansion pack. The original vanilla release featured a stand-in voice actress for Seven of Nine, but for the expansion, Raven Software managed to bring Jeri Ryan on board to properly record the character's lines. | |||
== | == Legacy == | ||
Because it was built on a highly moddable engine, the game fostered a massive and dedicated community that kept it alive for decades. Fans created massive repositories of custom maps and entirely new game types, like a Pinball mode where weapons deal no damage and are only used to physically bounce players around the map. The game even spawned massive total conversions like the RPG-X mod, which completely transformed the arena shooter into a dedicated Star Trek role-playing platform. | |||
== These days == | |||
The game remains highly playable and is officially available on GOG. While Raven Software recently revived the official master servers, playing the vanilla game online opens the door to hackers. To fix this massive security risk and gain access to faster map downloads, the community strongly recommends using improved multiplayer clients like Lilium Voyager (aimed at maximum compatibility with the original experience) or cMod (which includes experimental features and bug fixes). | |||
== Issues == | |||
=== Widescreen Support === | |||
# Start the Singleplayer/Multiplayer once | # Start the Singleplayer/Multiplayer once | ||
# Go to your install folder and into BaseEF | # Go to your install folder and into BaseEF | ||
| Line 37: | Line 50: | ||
seta r_customwidth "'''1920"''' | seta r_customwidth "'''1920"''' | ||
seta r_customheight '''"1080"''' | seta r_customheight '''"1080"''' | ||
seta r_mode <strong>"-1"</strong> | seta r_mode <strong>"-1"</strong> | ||
=== | === Issues (Widescreen FOV Adjustment) === | ||
Under the resolution section, add a note that when players edit their <code>efconfig.cfg</code> and <code>hmconfig.cfg</code> to set custom 1080p width and height values, they must also manually adjust their Field of View (FOV) variable to match their modern aspect ratio to prevent the image from looking stretched. | |||
=== Where to find the config file? === | === Where to find the config file? === | ||
All configuration changes happen in the BaseEF folder. Singleplayer settings are saved in <code>efconfig.cfg</code>, and multiplayer settings are in <code>hmconfig.cfg</code>. | |||
=== | === Hunk_Alloc failed (Out of Memory) === | ||
Custom maps, models, and higher resolutions require more RAM than the vanilla version allowed. Open your config file and add/edit the command to <code>seta com_hunkmegs "256"</code>. Alternatively, you can type <code>/seta com_hunkmegs 256</code> directly into the in-game console. | |||
=== | === The game is too dark === | ||
Modern operating systems sometimes break the game's hardware gamma. To fix this, open your config files and set the following values:<code>r_ignorehwgamma "0"r_overBrightBits "0"</code> | |||
=== | === CD Key is too short === | ||
Some physical CDs shipped with a misprinted, shortened CD key. If yours is missing a character, simply add a <code>0</code> to the end of the key. If you already entered it, you can manually fix it by opening the <code>efq3.key</code> file in the BaseEF folder with Notepad. | |||
=== Recommend values for your hmconfig === | === Recommend values for your hmconfig === | ||
| Line 74: | Line 75: | ||
seta snaps: <strong>"100"</strong> | seta snaps: <strong>"100"</strong> | ||
== | === Installing the CD version on modern Windows === | ||
The 16-bit autorun will not work on modern systems, and a recent Windows update broke the standard setup executable. To bypass this: | |||
# Open the CD in your file explorer, navigate to the Setup folder, and launch <code>Setup.exe</code>. | |||
# Open your Task Manager. | |||
# Expand the 32-bit Setup Launcher process tree. | |||
# Right-click on the first process and select Go to Details. | |||
# Right-click the highlighted process again and select Analyze wait chain. | |||
# If a background process is keeping the Installshield from running, it will show up here. Select it and end the blocking process. | |||
# If there is no blocking process, check the other two setup processes using the same method. | |||
# After ending the conflict, the setup will launch. | |||
Latest revision as of 01:03, 6 November 2026
- 2000
- CPU: Pentium II 233Mhz
- GPU: 8MB VRAM (DirectX 7.0a)
- RAM: 32MB (64MB)
- HDD: 720 MB
- Windows 11
- 1.2
Star Trek: Voyager - Elite Force is a first-person shooter game developed by Raven Software and published by Activision in 2000. The game uses the highly versatile Quake 3 engine and is set during the late sixth season of Star Trek: Voyager. The game lets you play as Alex Munro, a member of the Hazard Team, a new special security unit created to deal with the unfamiliar threats the crew faces in the Delta Quadrant. At the beginning of the story, the ship is trapped in a starship graveyard, heavily damaged and under attack by an unknown hostile faction. The Hazard Team has the task of protecting Voyager while the crew makes repairs and investigates the cause of the entrapment.
Gameplay
The game is divided into singleplayer (stvoy.exe) and multiplayer (stvoyHM.exe) modes. In singleplayer, you can play the main story or, if you have the expansion pack, explore 10 decks of the ship in the "Virtual Voyager" mode, which includes accessing the ship's databanks and playing the Borg Slayer holodeck game.
The multiplayer includes many different modes to play against bots or real human players:
- Action Hero: One player spawns as the Action Hero, equipped with more health, health regeneration, and all weapons. The hero earns 1 point per kill. If another player kills the hero, they score 5 points and instantly become the new hero.
- Assimilation: One player starts as the Borg Queen. The Borg must assimilate all other players into the collective before the time limit expires. The human team wins by successfully hunting down and killing the Borg Queen.
- Capture the Flag: Two teams attempt to retrieve the enemy flag and return it to their own base to score.
- Deathmatch: Standard arena rules. Kill as many players as you can, and respawn shortly after dying.
- Disintegration: An incredibly chaotic deathmatch mode where every single shot is an instant kill.
- Elimination: A "last man standing" mode where players do not respawn after they are killed.
- Specialties: A class-based team mode where you choose one of six specific roles: Demolitionist, Heavy Weapons Specialist, Infiltrator, Medic, Sniper, or Technician.
- Team Deathmatch: Follows standard deathmatch rules, but players are divided into two teams.
Development
Built on the Quake 3 engine, the game was widely praised for delivering an incredibly authentic Star Trek experience, complete with an in-universe LCARS interface menu. A significant milestone in the game's development occurred with the release of the official expansion pack. The original vanilla release featured a stand-in voice actress for Seven of Nine, but for the expansion, Raven Software managed to bring Jeri Ryan on board to properly record the character's lines.
Legacy
Because it was built on a highly moddable engine, the game fostered a massive and dedicated community that kept it alive for decades. Fans created massive repositories of custom maps and entirely new game types, like a Pinball mode where weapons deal no damage and are only used to physically bounce players around the map. The game even spawned massive total conversions like the RPG-X mod, which completely transformed the arena shooter into a dedicated Star Trek role-playing platform.
These days
The game remains highly playable and is officially available on GOG. While Raven Software recently revived the official master servers, playing the vanilla game online opens the door to hackers. To fix this massive security risk and gain access to faster map downloads, the community strongly recommends using improved multiplayer clients like Lilium Voyager (aimed at maximum compatibility with the original experience) or cMod (which includes experimental features and bug fixes).
Issues
Widescreen Support
- Start the Singleplayer/Multiplayer once
- Go to your install folder and into BaseEF
- Open with Notepad for the Singleplayer the
efconfig.cfgand for the Multiplayer thehmconfig.cfg - In it you edit the following lines to your desktop resolution:
seta r_customwidth "1920" seta r_customheight "1080" seta r_mode "-1"
Issues (Widescreen FOV Adjustment)
Under the resolution section, add a note that when players edit their efconfig.cfg and hmconfig.cfg to set custom 1080p width and height values, they must also manually adjust their Field of View (FOV) variable to match their modern aspect ratio to prevent the image from looking stretched.
Where to find the config file?
All configuration changes happen in the BaseEF folder. Singleplayer settings are saved in efconfig.cfg, and multiplayer settings are in hmconfig.cfg.
Hunk_Alloc failed (Out of Memory)
Custom maps, models, and higher resolutions require more RAM than the vanilla version allowed. Open your config file and add/edit the command to seta com_hunkmegs "256". Alternatively, you can type /seta com_hunkmegs 256 directly into the in-game console.
The game is too dark
Modern operating systems sometimes break the game's hardware gamma. To fix this, open your config files and set the following values:r_ignorehwgamma "0"r_overBrightBits "0"
CD Key is too short
Some physical CDs shipped with a misprinted, shortened CD key. If yours is missing a character, simply add a 0 to the end of the key. If you already entered it, you can manually fix it by opening the efq3.key file in the BaseEF folder with Notepad.
Recommend values for your hmconfig
seta cl_maxpackets: "125" seta cl_packetdup "1" seta com_hunkmegs "256" seta com_maxfps "125" seta rate: "100000" seta snaps: "100"
Installing the CD version on modern Windows
The 16-bit autorun will not work on modern systems, and a recent Windows update broke the standard setup executable. To bypass this:
- Open the CD in your file explorer, navigate to the Setup folder, and launch
Setup.exe. - Open your Task Manager.
- Expand the 32-bit Setup Launcher process tree.
- Right-click on the first process and select Go to Details.
- Right-click the highlighted process again and select Analyze wait chain.
- If a background process is keeping the Installshield from running, it will show up here. Select it and end the blocking process.
- If there is no blocking process, check the other two setup processes using the same method.
- After ending the conflict, the setup will launch.

